SOUND EFFECTS EDITING ON A BUSY SCENE

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Over time I have noticed a way in which a scene that is busy visually can still retain a sense of sonic cleanliness, fluidity and impact. Of course, ‘less is more’ – keeping the number of layers used to a minimum is a valuable approach for a well-designed sound, but when there is so much to take in visually how can you keep faithful to that adage?

Let’s take for example a war scene. It’s so easy to get excited with how much is going on visually that the sound effects edit can turn into a block of indiscernible chaos. I have found that often the best sounding scenes that are visually complex are the most simplistic sonically, which demonstrates the ‘less is more’ saying perfectly. However simplicity in design is a very difficult skill to acquire!

If you are having trouble with a scene, perhaps approach the FX lay in this way: What is the focus of the shot at the current time? What grabs your eye on the visuals first? Lay ONLY that sound. Do this for every shot in the busy scene and begin to build up a rhythm sonically to gain the fluidity to carry the listener through the scene. Strip the shot to its core. Why has this shot been added? The accompanying sound should reflect this.

Hope this helps!

Philip

WE’RE STILL ALIVE!

Don’t worry – we’re still alive! Callum and I have both been very busy with life for the past while. A lot has happened and it has meant working on noisecreations collections has had to take the back-burner for now.

However we are pleased to announce a new collection in the coming weeks that we are excited to share with the game audio community. We think it’s a strong collection and that it’ll prove to be very useful especially for mobile app-based gaming.

If you aren’t already, please follow us on Twitter @noisecreations. It really helps us out to be able to reach as much of the audio community as possible.

Lastly, we would really enjoy hearing from you! If you have seen our site www.noisecreations.co.uk or have bought a copy of one of our collections, please let us know what you think and how we can improve by leaving a comment on this post or, even better, email us at info@noisecreations.co.uk.

Take care,

Philip

To Become A Sound Designer – Handbook

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Hi everyone, I have written a handbook called ‘To Become A Sound Designer’ that highlights the essential lessons I have learned as an aspiring sound editor, important career choices to make in sound + tips and advice on how to advance your sound skills.

You can read an excerpt from the book on the A Sound Effect blog:
Grab a copy of the handbook on Amazon:
I really hope that the book is useful to you in some way. I would be delighted to know what you think of it!
Many thanks,

Philip

noisecreations – TUTORIALS!

noisecreations is proud to present its first ever tutorial! You can view it on our website at http://noisecreations.co.uk/tutorials.

We hope you will find it interesting and gain some tips to create your own explosion sound effects in future. You will also be able to download the sounds in the tutorial for FREE!

Enjoy!

Also, please follow us on Twitter @noisecreations for regular updates and sales over the Xmas period.

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ARCADIA GIVEAWAY!

It’s been almost two years since myself and Philip launched noisecreations during our days at University, and to celebrate the occasion we have decided to give everyone a chance at winning 1 of 2 copies of our latest sound collection, ARCADIA!

This sound collection has been crafted with retro gaming in mind, however, there are also loads of other sounds included such as Interfaces, Monsters, and Foley that can be used in a variety of different productions.

To be in a chance of winning, all you have to do is make sure you are following us on Twitter, and retweet this tweet!

 

You can check out the demo for ARCADIA on the official page HERE

Competition ends Sunday 22nd November 23:59. We will choose the winners at random and make an announcement early next week.

 

Good luck!

-Callum